If I'm being honest, I was a little underwhelmed by the announcement as a whole. We only got 6 cards previewed along with the pre-order card back (which the picture above does no justice. the animations are awesome). No game board, no talk of mechanics outside of the Old Gods themselves, and the presentation itself was a lot shorter than I expected. I thought we'd get something more along the lines of the Grand Tournament event. Show off the mechanics and have a few show matches to showcase them. It's not like they didn't have dozens of community members and pro players on site for the event anyway. I don't know maybe I'm just spoiled at this point. But anyway, let's take a look at the cards we did see today.
The first two cards were described as corrupted versions of cards we have seen before. In this case Loot Hoarder and Antique Healbot. Polluted Hoarder seems underwhelming on the surface but we also have to remember we will be in a post Piloted Shredder world. Depending on what other 4 drops we see in Whispers this guy could find a place despite an underwhelming 2 health. Corrupted Healbot is basically a mid-game version of Zombie Chow which seems a bit odd. Chow was at it's best while picking off early game minions and ignoring the drawback of giving your opponent health. Corrupted Healbot is certainly going to be bigger than most things on the board before turn 5 but chances are the opponent has taken more damage by then and the drawback becomes more relevant. It may not matter and controlling the board is the primary goal the deck this is in, but I'll have to see it when the time comes. I do love the idea of playing an Auchenai Soulpriest then trading off my own Corrupted Healbot for the equivalent of a Ragnaros hit to the face.
The other 3 cards I want to talk about are the most interesting by far. (Validated Doomsayer is not a good card and I am spiteful that it was one of the cards previewed.) The Old Gods are the face of the expansion so they need to either be really impressive, or create new and interesting ways to play the game ala Reno Jackson or even Sir Finley. C'Thun and his cohorts clearly are aiming to do the latter. The example Blizzard gave of a late game 14/14 C'Thun wiping out an entire opposing board may be hyperbolic but the possibility is certainly there. What I really like about the two God buffing cards we have here is that the stat distribution is right where you want it to be. A 2/3 for 2 and 3/4 for 4 has become the standard for a playable minion. Because of that these minions are capable of holding their own despite the fact that the game may not reach the point of casting the Old God or you may just not draw it at all. It is a small sample size but I like what we have so far with these 3 cards. There is a lot of potential design-wise if the other 3 Old Gods and their followers are made in this vein. Perhaps we will see a minion that reduces the cost of the God or maybe a minion that gives the Yogg-Saron a Battlecry that spawns a tentacle minion. There are a lot of possibilities and with the limited information about what is in the set this is what has me the most intrigued. As more cards get previewed I'll be sure to review them as best I can. It would be cool to nail down some predictions.
That's it for Hearthstone talk this week but speaking of predictions, I have been doing some thinking about the inevitable Overwatch story content and want to do a probably short post sometime soon with some fun tin foil hat theories I've been cooking up. So chew on that!
Thanks as always for reading team! Until next time,
Chris
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