Welcome back Nephalem! GLORIOUS!
I remain impressed with the work the Diablo 3 team is doing at Blizzard. After possibly the rockiest launch in Blizzard history, and amidst a tremendous amount of criticism in the games first year, they have repeatedly released updates to the game that vastly improved the gameplay experience. Reaper of Souls added Adventure Mode and the Rift system that helped alleviate the repetition of restarting games to farm the most populated zones over and over. Patch 2.1 brought Seasons, Greater Rifts, and Leaderboards to bring back the feeling of the D2 ladder system. And patch 2.2 began the revamp of some underwhelming Legendaries and Set items, as well as the introduction of some new extremely powerful ones. Patch 2.3 is following suit and all of these updates, with the exception of Reaper of Souls itself, were 100% free to the players. In a gaming space dominated by release day patches, and first month paid DLC, I just have to point out how awesome that is. But enough fan boy talk, let's get into some of the details of 2.3.
Adventure Mode Revamp:
The big change here (other than Kanai's cube which we will get to later) is the change to Rifts and Greater Rifts. Nephalem Rifts no longer require keys to be farmed from bounties, and Greater Rifts no longer require trials and instead Greater Rift Keys can be used to open a GR at a difficulty of your choice that you have unlocked. Trials to enter greater rifts were ridiculously tedious and only really served to add a step before you could start ranking up in Greater Rifts. The only thing I don't like about the change is that you can no longer slow roll greater rifts while you are gearing up at level 70. In previous seasons you could run a rank 1 GR and steamroll through it in no gear at all, and then you could just wait until about 4 minutes remaining on the timer, then kill the Guardian and your key would only rank up one level. You could repeat this process until you couldn't clear anymore. This would net you a decent number of legendaries and would really speed up the initial gearing process. Because you no longer have rank specific keys, you need to farm a key for each level you want to increase so that gearing tactic isn't really an option.
The other big change to Adventure Mode was the addition of the act specific crafting materials. When you complete all the bounties in a specific act, in the cache you will also receive crafting materials for use with Kanai's cube. This isn't a huge thing but it is an added incentive to step away from rifts once in a while. Late in the season the repetition of grinding rifts and greater rifts over and over for slight upgrades can really get old. Most players who fully invest in a season will probably get all the crafting materials that they need early in the season and then ignore them, but for the average player I think it's nice to have a change of pace to keep things interesting.
New Sets 2.0:
2.3 gave us three new sets for the classes that got neglected in in 2.2. The least impressive set is probably the Seeker of the Light set for Crusaders. The Hammerdin is back baby! The feeling of tossing out hundreds of hammers was a blast in D2 and I can confirm that this set is a ton of fun to play, but the overall power level seems to be behind the other two new sets. The main problem I have with the set however is that it suffers from some of the same issues as the Roland's set before it. You are at the mercy of what mobs are around you and you kind of need to stutter step through a rift and on higher difficulties it can be really tedious. Spirit of Arachyr is the new set for Witch Doctors and while some people are having some success with it, the real new set for them is the Helltooth Harness. The new Helltooth's damage scales insanely and you have a ton of options in what skills you want to use. In past seasons Witch Doctors have been relegated to support duty in group play, and have been a few tiers behind other classes on the leaderboards. This season Witch Doctors are right in the mix at the top and this set is the reason why. If you haven't tried a WD yet or maybe have played them in the past but left them behind for another class, then I urge you to give it a shot this season. And that brings us to the flavor of the month, the Monk. Uliana's Stratagem is the new hotness and it seems like virtually everyone is playing a Monk this season because of it. Exploding Palm has been a fan favorite ability capable of HUGE damage, and the new set combined with different legendaries from this season and seasons past have brought it all together. Monks have possibly the best mobility in the game between Dashing Strike and Epiphany, now on top of that this set emphasizes non-stop use of their hardest hitting ability, and an ability that grants complete invulnerability in Seven-Sided-Strike. My goal going into the last two seasons was to clear Greater Rift 40 with each of the new sets. I got it done pretty easily in Season 3 so I look forward to trying it in Season 4 with these new sets.
Kanai's Cube:
The biggest addition this patch is without question Kanai's Cube. The cube does multiple things to speed up the intitial gearing process, as well as help you find those few items that you just haven't been able to find or get from Kadala. The ability to equip the effects of legendary items without having it take up an equipment slot gives a huge increase in power as well as gives us something to do with crappy versions of legendaries we otherwise wouldn't be able to use effectively. Builds in the past have been limited by useful items taking up the same slot. Carnevil and Mask of Jeram for Witch Doctor Fetish builds is just one example. But the other abilities on the Cube are equally important. I found both of my Monk's fist weapons as well as the staff that I broke down in the cube, by using the Upgrade Rare Item recipe on Kanai's cube. Optimal builds are sometimes locked behind the barrier of finding a specific item. Kridershot enabled a build last season for Demon Hunters with unparalleled sustained damage, but it was literally impossible without it. We can take extra pieces of a set and use the Cube to turn them into different pieces of the same set in order to finish our sets faster. And once you have completed your sets and gotten all the pieces of gear your need to begin pushing the leaderboards, you can reforge pieces to try and get the perfect item. The cube opens up entirely new styles of play and makes some difficult to find items obtainable without an absurd amount of play time.
All in all I really think 2.3 brought more to Diablo 3 than any patch besides the initial launch of Reaper of Souls, and the things I went over aren't even close to everything. I'm continually impressed with the work Blizzard is willing to put into a game that hasn't been paid for in years except by new players. I'm excited to see what they have in store for us at Blizzcon in a couple months.
Thanks as always for reading, until next time.
Chris
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